Maybe I'm leaving some detail out of my calculations, but it appears to me that if the rumored vehicle damage rules come true, it will actually be harder to damage eldar skimmers with holo-fields and spirit stones than in 4th edition.
In 4th edition, for a BS4 unit to do anything more than shake a vyper/falcon with holos and stones it takes, on average:
21/n bolter shots (95%/n to shake or less)10/n heavy bolter shots (89%/n to shake or less)4/10 plasma or autocannon shots (74%/90% to shake or less)4/6 krak missiles (67%/82% to shake or less)3/4 lascannon shots (60%/74% to shake or less)
- 21/n bolter shots (95%/n to shake or less)
- 11/n heavy bolter shots (90%/n to shake or less)
- 6/25 plasma or autocannon shots (80%/94% to shake or less)
- 5/14 krak missiles/6-12" melta/exorcist launcher shots (75%/92% to shake or less)
- 4/10 lascannon/0-6" melta shots (70%/89% to shake or less)
Notice those are shots, not hits. If the rumored 5th edition vehicle damage table is accurate, to do anything more than shake the same vehicles it will take the same unit, on average:
- 55/n bolter shots (98%/n to shake or less)
- 15/n heavy bolter shots (93%/n to shake or less)
- 6/25 plasma or autocannon shots (83%/96% to shake or less)
- 5/14 krak missiles (78%/93% to shake or less)
- 4/10 lascannon shots (72%/89% to shake or less)
- 3/6 7-12" melta/exorcist launcher shots (60%/81% to shake or less)
- 3/4 0-6" melta shots (56%/71% to shake or less)
This assumes they moved 12", meaning they got the rumored "5+ cover save" for moving fast and were able to shoot at least one major weapon.
Besides the obvious boost to falcons as transport options,
edit: Thanks to Jim for pointing out my error in my 4th edition calculations. I was including the possibility of using the penetrating damage table, when only glancing is possible in 4th against SMF! I knew the rule but copy/pasting must have got the better of me. I put the corrected versions up. So basically lower strength guns will have a bit harder time, with Vypers obviously benefitting the most from this, but high strength guns will have the same odds or better. Good to know. I tried to reorganize the data a bit below. I also calculated meltagun and exorcist launcher odds. Those get much better at bringing down SS/HF skimmers in 5th.
To do more than shake a SS/HF vyper in 4th edition vs. 5th edition, it takes a BS4 unit:
- 21 vs. 55 bolter shots
- 11 vs. 15 heavy bolter shots
- 6 vs. 6 plasma gun/autocannon shots
- 5 vs. 5 krak missile launcher shots
- 5 vs. 3 7-12" meltagun/exorcist launcher shots
- 3 vs. 4 0-6" meltagun shots
- 4 vs. 4 lascannon shots
To do more than shake a SS/HF prism or falcon in 4th edition vs. 5th edition, it takes a BS4 unit:
- 19 vs. 25 plasma gun/autocannon shots
- 13 vs. 14 krak missile launcher shots
- 13 vs. 6 7-12" meltagun/exorcist launcher shots
- 7 vs. 4 0-6" meltagun shots
- 10 vs. 10 lascannon shots
15 comments:
I ran the numbers for a bolter, here's what I got.
Chance of any given bolter shot taking down a Vyper.
50.0% chance to hit
16.7% to roll a glancing 6
66.7% chance it will not be saved
11.1% chance (4/36) to roll 5 and/or 6 on 2d6
.500 x .167 x .667 x .111 = .006
.6% chance or 1:166 for any given bolter shot to bring down a Vyper.
Ran through the Plasma too, but my brain is not as confident about the mixed glance/pen calculations.
.500 x .167 x .667 x .111 = .006 on a glance
.500 x .500 x .667 x .444 = .074 on a penetration
Total of .080 or 8.0% or 1:12.5
Las Cannon vs. Falcon
Today:
.500 x .667 x .028 (1/36) = .009 or .9% chance
5th:
.500 x .500 x .667 x .111 (4/36) = .018 or 1.8% chance
Looks to be about double the probability, but still not super easy.
here's some examples of how I ran the math:
bolter vs. 4th edition HF/SS vyper:
2/3 to hit X 1/6 to glance X 16/36 to get a result other than shaken = 0.049383. Divide 1 by that number and you get 20.25, in other words 21 shots to get anything other than shaken.
lascannon vs. 4th edition HF/SS prism:
2/3 to hit X ((1/6 to glance X 1/4 to do more than shake)+(1/2 to pen X 25/36 to do more than shake)) = 0.259259. Divide 1 by that number and you get 3.857143, in other words 4 shots to do more than shake.
bolter vs. 5th edition HF/SS vyper:
2/3 to hit X 1/6 to glance X 2/3 to get through cover save X 1/4 to do more than shake = 0.018519. One divided by that number = 3.626866 or 4 shots to do more than shake.
lascannon vs. 5th edition HF/SS prism:
2/3 to hit X ((1/6 to glance X 2/3 to get through cover save X 1/9 to do more than shake)+(1/2 to pen X 2/3 to get through cover save X 4/9 to do more than shake)) = 0.106996. One divided by that number = 9.346154 or 10 shots to do more than shake.
okay, I'm an idiot, I've no idea why I was thinking 4+ to hit.
i have some doubts about all this, mainly based on me rolling the dice for a while and seeing more damaged results than I would expect from these numbers. i linked up to minions, hopefully someone will see something wrong in my math.
I wouldn't worry about it too much.
~kings
You wrote:
lascannon vs. 5th edition HF/SS prism:
2/3 to hit X ((1/6 to glance X 2/3 to get through cover save X 1/9 to do more than shake)+(1/2 to pen X 2/3 to get through cover save X 4/9 to do more than shake)) = 0.106996. One divided by that number = 9.346154 or 10 shots to do more than shake.
For 4th edition lascannon vs. HF/SS prism:
2/3 * 2/3 * 1/4 = 0.111111 ~ 9 shots, which is IMHO pretty close to 9.34
In fact, for any S9+ it is the same. For S8:
2/3 * 1/2 * 1/4 ~ 12 shots
For 5th S10 = .1399177 ~ 7.14 shots
So, for Lascannon, it is almost the same, but for a S10 they are more vulnerable. And for AP1 Railgun, even more so than before, with AP1 modifier.
I think what how things will be changed is that for S8 or S9 they will be marginally harder to kill, but for S10 or S9 AP1, they get somewhat easier.
-Jim (realgenius)
For later math-hammer: would an AP1 multi-melta now be better than a Lascannon because of the +1 on damage chart? Less likely to get to the damage table, but better at negating the holo-field advantage on the damage table.
-Jim (realgenius)
Good call Jim. I was leaving penetrating damage in my calculations for 4th edition, when obviously the best part of that was the glancing hits only rule for SMF. I'll post the corrections in a sec. You are right, the stronger guns things get only negligibly more difficult, while the lower strength guns get a bit more of a challenge. good to know.
@kings - do I sound worried? my SH army has 3 prisms and 4 vypers, all with SS & HF. whatevs, i knew i must have made an error somewhere.
The real nerf for Vypers is that, if the rumors are to be believed, Vypers can no longer contest objectives. I'm not sure if they will be worth the points of Holofields and Spirit Stones to act as gun platforms.
I'll be interested in your playtests and experiences Bullymike.
@mike
oh I know you are not worried... I just ment that other people should not get too bent out of shape over something that hasn't happened yet. (ie you killing everything with your new SH army)
~kings
What about a Wave Serpent for S9 or higher.
I get this:
4th Ed. S9 or higher = 6 shots
5th Ed. S9 or higher = 16.2 shots
17 shots? Can that be right? Because of the -2 for Glance on the table and because the Wave Serpent always gives you a S8 vs AV14, it means half the time you are only going to not damage it, 1/6 you get a glance and 1/3 a pen.
Compared to the Falcon for S10 in 5th, it looks like Wave Serpents are a LOT more durable. And almost 3 x more durable than they are now.
Yay, finally a new thing for people to complain about.
-Jim
Ooops, I mean S8 vs AV12.
Wait, I did the math wrong. But still, for a S10 in 5th against Wave Serpent: 11.57 hits vs 6.23 hits for a Falcon. No AP1 factored in.
So charge those Wave Serpents at the Broadsides, and leave the Falcons for the Crisis Suits.
I would have thought the rules would have weakend Skimmers- I have a Saim Hunn army so that was a big concern of mine.
By the way I have a new blog on Eldar at eldarpath.blogspot.com
Check it out when you can!
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