Friday, January 11, 2008
Battle Report: Space Wolves vs. Necrons 1-10-08
Before my buddy Mack moves out west, we decided to get one more game in and so revived an old rivalry between his Necrons and my Space Pups. His army consisted of two lords, one with a destroyer body, warscythe, phylactery, and res orb, and the other with a res orb, staff of light, and veil of darkness, four squads of ten warriors, two tomb spyders, three wraiths, six scarab swarms with disruption fields, five destroyers, a heavy destroyer, and a monolith. The Wolves had a wolf priest and a rune priest riding with eight blood claws in a land raider, a drop pod of four wolf guard and a battle leader in terminator armor, four wolf scouts with a meltagun and two power weapons, an AC/HF venerable dreadnought in a drop pod, nine grey hunters and a wolf guard leader with plasma and power fists in a drop pod, two attack bikes with multimeltas, and five long fangs including two lascannons, two missile launchers, and a pack leader. For our random mission we rolled "recon." Mack rolled to win choice of table edge, but there was a pretty even mix of cover on both sides.
With the help of the venerable dreadnought's centuries of wisdom, I re-rolled to win first turn. Unfortunately there wasn't that much to do. The bikes and land raider wheeled around to my right flank, and the long fangs picked off a single wraith with their heavy weapons. Mack responded by moving everyone up and opening up on the aged wolves with a few of the destroyers, but his small opening volley bounced off of the space marines' armor.
Half of my reserves came in on the second turn, with the grey hunters dropping in on the necron right flank, and the terminators supporting the units moving up on the opposite side of the table. The grey hunters were able to drop several warriors with their extensive collection of plasma weaponry, but most of them got back up in the next turn. The land raider moved up and disgorged two priests and the squad of blood claws, and together with the terminators and bikes they destroyed both tomb spyders with shooting. Eager for revenge, Mack's destroyers moved forward and obliterated the long fangs with heavy gauss fire. Warriors and the heavy destroyer took the grey hunters below 50% and sent them fleeing for their table edge.
Unfortunately for me, the close proximity of a necron warrior squad meant the retreating grey hunters were unable to regroup as normal, and they continued to fall back a small distance. However, the wolf scouts arrived and pounced on the heavy destroyer, killed it in close combat, and ran to take cover behind a nearby building. The dreadnought also arrived and knocked down a couple of warriors with his assault cannon. The terminators moved forward into the woods and killed several warriors themselves with the same weaponry. The bikes and blood claws swept around the woods to be in position to help the dreadnought if he needed it. The land raider hung back for one last shot at any necrons trying to move into my deployment zone. The unit of scarab swarms and the monolith both arrived. The destroyers lit up the dreadnought but could only shake it for a turn. Most of the warriors downed by assault cannons got back up and managed to destroy a drop pod and kill off a wolf guard terminator with return fire.
With all the foot traffic in the area, I wasn't sure I would have enough turns to get the land raider into his deployment area, so I wrote off any more shooting and moved the tank forward. The grey hunters regrouped and managed to inflict a few wounds on the scarabs, the only target they could all see. The terminators shot ineffectually into one squad of warriors, and the dreadnought charged into another, killing one in the initial round of assault. The necrons continued to move en masse towards my deployment zone, shot up the grey hunters and another drop pod, and second warrior fell in combat with the dreadnought.
The bikes swerved around the melee for a couple of shots at the necron warriors moving away, completely missing their target for the third or fourth time in the game. The blood claws squad, terminators, and land raider pulled up further into his deployment zone, while the dreadnought grappled with the warriors for another phase with little result. The monolith teleported one warrior squad directly into my deployment zone, with the other squads not far behind. The dreadnought wrapped up the turn by ripping apart two more necrons in his assault phase and sending them fleeing off of their table edge.
Everyone basically cozied up in their opponent's deployment zone, except for a single confrontation on his side (my side now, bitch!) that threatened to put the kibosh on the draw I was trying to hold. The bikes and dreadnought poured fire into the destroyer lord and managed to inflict a single wound. The lord responded by charging into the bikes, his warscythe swinging wide on every attack. The bikes weren't able to inflict any wounds back, so the combat and the entire game ended in a close draw, with Mack scoring around 150 points more than me. Recon might have made the game a little non-confrontational, but we still both had a good time getting the kills that we did. I think the flank is a good tactic for the wolves but I would have liked to have seen the priests and blood claws get into it a bit more. They should have held back and launched out of the land raider straight into his big group in the middle; with high initiative power weapons, sweeping advances, and a little luck, I might have even been able to force a phase out after a couple of turns. I love the re-rolls for first turn and damage results, but the venerable dread rarely ever gets his points back, so I might swap a vindicator in for him next time.
Monday, May 14, 2007
Battle Report: Necrons vs. Orks 5-12-07
Orks: The orks charge forward into the fray, firing off big shootas and rokkits, and bring down 2 warriors. The looted leman russ looses its battle cannon, taking down three more warriors and wounding the VoD lord.
Necrons: Three warriors reassemble and continue their silent advance. Two more boyz and a couple of grots fall to the necrons' green beams. The monolith nears the center of the battlefield.
Orks: The leman russ again lets fly with the battle cannon and brings down one warrior. Three more warriors are killed by rokkits and big shootas.
Necrons: The necron technology is having a good day and 3 more warriors stand back up. A squad of warriors teleports through the monolith, and together with the flux arc, disable the orky dreadnought, blowing each of its arms off in turn. The monolith also hits a grot and a boy, and the destroyers kill four boyz themselves.
Orks: The leman russ scores a kill on the destroyer squad, and the disabled ork dreadnought is stilll able to bring down one of the warriors in assault.
Necrons: The ordnance blast was too much for the destroyer, and he stays down. The warrior climbs back to his feet and his squad again teleports through the monolith. The squad and the monolith open fire on the killa kans, immobilizing one and wrecking the other. The destroyers wipe out five grots.
Orks: The rokkit buggies sweep around and kill two necron warriors. The warboss slowly but surely approaches the meat grinder. The boyz charge the necron warriors, killing one and losing two in the process. They fail their morale check and fall back, also failing their mob check.
Necrons: Two warriors stand back up, two stay dead. They fire on nearby grots and boyz, killing several of them. The dreadnought is immobilized.
Orks: Rokkits and big shootas drop a destroyer and a few more warriors, and the warboss wades into the squad in front of the monolith, killing two of them with his power klaw. The big mek sidles up to the dreadnought and fixes up the big machine, restoring its ability to move.
Necrons: The destroyer and two warriors get back up. Massed gauss shooting kills 7 of the rokkit boyz, bringing them below scoring capacity.
Orks: The orks make a last ditch effort to take down as many necrons as possible. Two warriors are killed by the battle cannon. Somehow the warriors near the monolith are able to bring down the warboss. The big mek fixes up the immobilized kan, making it a scoring unit and earning the orks a few more victory points.
Necrons win, solid victory.
Sunday, May 13, 2007
Battle Report: Necrons vs. Chaos 5-11-07
Chaos: One of the squads of berzerkers rolls blood rage and charges through rocky terrain on their way to the warrior squad in yon forest. One of the predator tanks and the obliterator move out and fire on the monolith, inflicting no damage. The chaos bikes zoom forward and drop one of the warriors in the closest squad.
Necrons: The necrons ready their gauss rifles and flay up the bikers and one of the berzerkers approaching on the far side.
Chaos: Both of the berzerker squads go crazy and charge the warriors squads closest to them. On the necrons' left, the berzerkers go last, having charged into cover, and lose three of their number. Though their champion's powerfist drops two warriors in return, the fearless squad misses two armor saves from being outnumbered. The other berzerkers kill 2 warriors and one of their own is killed.
Necrons: One of the warriors felled by the berzerkers is reanimated, and their squad teleports through the monolith, out of combat. The monolith, destroyer, and other warriors take apart the stranded berzerker squad, killing everyone but the champion.
Chaos: The berzerker champion charges into the destroyers, killing three with his powerfist and sending them fleeing off the board. The rhino rolls around the monolith and its passengers disembark, shooting down two of the necron warriors in a hail of bolt fire.
Necrons: The foot lord uses his veil of darkness to teleport himself and a squad of warriors across the table to nearby the obliterator. For all their gauss fire, they are unable to inflict any damage on the hulking monstrosity. The monolith stuns the predator tank with is flux arc.
Chaos: The havocs pick off two of the necron warriors, and the rhino whips around to try and tank shock the necron warrior squad near the obliterator. One of the warriors tries to shoot it down and is run over for his trouble. The lord and his squad of marines approach the squad of necron warriors in the forest on the far side of the field.
Necrons: The monolith powers up its particle whip and annihilates 8 of the nearby chaos space marines. The surviving two fall back in horror at the green beamy death that had enveloped them as the warriors and lord immobilize the rhino with more of the same.
Chaos: The lord and his retinue of chaos marines charge into the necrons on the forest hill, killing one but losing two of their own in trade. The rhino stands down on its guns and manages a self-repair.
Necrons: The foot lord and warriors bring down the obliterator with another hail of gauss fire. The destroyer lord sweeps around and charges into the mass melee between the warriors and chaos lord and marines. Four marines and one necron warrior fall.
Chaos: The chaos havocs drop two necron warriors in front of the monolith.
Necrons win, solid victory.
Saturday, April 28, 2007
Thoughts on Necrons vs. Chaos
This will be sort of a continuation of a discussion with Mack found here. Looking at the odds, it takes an average of 18 warrior shots to kill a terminator and 27 shots to wound the tougher obliterators (who have 2 wounds each). Mass warrior shooting appears to be much more effective against the smaller, weaker chaos units, like the havocs, possessed, and berzerkers (9 shots per wound). Keeping the army in one huge ball seems like the necrons' only hope to survive chaos, teleporting out charged units to a short distance away (getting some WBB rerolls if it's through the monolith), leaving the enemy stranded, and pouring fire into them in the following turn. To stymie power weapons/fists in assault, every WBB unit should always be within 6" of a lord, excepting possibly destroyers, who can usually move fast enough to avoid an assault. When not teleporting (early game?), the monolith should try to put pie plates down on units with a 3+ or worse save.
Battle Report: Chaos vs. Necrons 4-27-07
Same lists from the last game: C. was playing with the demon prince, two obliterators, 6 terminators, 6 possessed, 5 berzerkers in a rhino, 6 bloodletters, and 6 havocs. Mack had a destroyer lord, a VoD lord on foot, two squads of 10 warriors, one squad of 12 warriors, 5 destroyers, and a monolith. This time there was a little less terrain on the board. The four objective markers were the two necron obelisks and the two missiles.
Chaos: The berzerkers roll blood rage and tear out 10", the rhino pulling ahead of them for cover, firing its smoke launchers. Terminators and obliterators drop five warriors with shooting.
Necrons: Four warriors recover, and the monolith arrives, deep striking in the center of the chaos deployment zone. The destroyers kill two terminators, and the monolith's particle whip misses the berzerkers but hits their rhino, shaking it.
Chaos: The obliterators fire lascannons at the monolith, hitting it but failing to penetrate. Havocs kill a warrior. The demon prince charges into a warrior squad and 6 of their number fall before his mighty axe of khorne.
Necrons: Three warriors recover from the demon prince's assault, thanks to the nearby lord's resurrection orb. Then they are teleported through the monolith's portal, bringing one more additional warrior back with the WBB reroll. The destroyers and warriors put mass fire into the demon prince, nearly wounding him, but he shrugs it off and stands firm. The destroyer lord and warriors by the monolith shoot at the obliterators but do no damage.
Chaos: The terminators move deeper into their building, and together with the havocs drop 5 warriors. Obliterators score 1 glance and 1 penetrate on the monolith but only get a weapon destroyed, which is nearly nothing on the monolith. The demon prince chases down the destroyers, catching them in assault. He kills three and sends them fleeing off the board, afterwards consolidating into the foot lord. Berzerkers charge into a warrior squad and kill five of them.
Chaos: The demon prince and the berzerkers finish off another squad of warriors. The bloodletters charge the necron lord, and each side inflicts two wounds.
Chaos: The terminator champion downs the foot lord with his kai gun. The demon prince and berzerkers charge into the last large squad of warriors, killing seven and taking the necrons below their phase out number.
Win for chaos.
Wednesday, April 25, 2007
Battle Report: Chaos vs. Necrons 4-20-07
A little practice for the tournament. C. was playing with the demon prince, two obliterators, 6 terminators, 6 possessed, 5 berzerkers in a rhino, 6 bloodletters, and 6 havocs. Mack had a destroyer lord, a VoD lord on foot, two squads of 10 warriors, one squad of 12 warriors, 5 destroyers, and a monolith.
Necrons: The destroyers shoot up the havocs, killing one. The monolith moves up.
Chaos: The berzerkers roll blood rage and charge forward; the rhino pulls ahead of them to provide cover, firing off its smoke launchers. The havocs drop two destroyers. Obliterators fire across the board and pick off a couple of warriors.
Turn 2
Chaos: The berzerkers charge around the rhino into the necron warriors, killing several. The obliterators pick on the far squad of warriors again. The terminators and havocs wipe out the destroyers.
Necrons: The monolith retreats and pulls the warriors in assault back through the portal again, picking up another WBB roll as they go. They take down the berzerkers in a hail of gauss fire. The foot lord uses veil of darkness to teleport himself and 12 warriors across the table into the chaos deployment zone. They fire but inflict no damage on the obliterators.
Chaos: The obliterators and terminators take down five warriors. The bloodletters deep strike in near the possessed before moving forward en masse towards the rear warriors squad with the demon prince.
Necrons: One warrior recovers from the VoD squad and they move forward, shooting at the obliterators to no avail. The monolith moves forward again, bringing the warriors with it.
Chaos: The obliterators and terminators drop more warriors from the VoD squad. The demon prince and possessed jump forward and wipe out the far squad of warriors.
Turn 5
Necrons: The destroyer lord boosts away from the demon prince. The VoD squad kills a terminator. The monolith and warrior squad move closer to the chaos deployment zone.
Chaos: More shooting from the terminators and obliterators break the squad of warriors and they flee, taking the necrons below phase out number and bringing the match to an end.
Win for chaos.
Saturday, April 21, 2007
Battle Report: Imperial Guard vs. Necrons 4-20-07
Bullymike vs Mack - 2000 points - Rules of Engagement
We began in the "L"-type deployment zones, Mack drew unconventional warfare (control 2 randomly selected objectives) and I drew hold the line (control both of my objectives). One of Mack's needed objectives turned out to be my fuel tanks just south of the cathedral.
Turn 1
Necrons: The monolith and heavy destroyer take apart the anti-tank team, sending them fleeing off the board.
Guard: Sentinels destroy the monolith with their lascannons. It explodes and one warrior is knocked down. Everyone else fires at the tomb spyder but does no damage.
Turn 2
Necrons: Scarabs deep strike behind the chimeras and hellhound. The lord on foot VoDs with a squad of warriors in front of the Leman Russ and destroy it with massed gauss fire. Wraiths turbo around the monolith's crater to join the tomb spyder in the middle of the table.
Guard: The special weapon squad flames a couple of warriors from atop the Leman Russ wreckage. The destroyers are pinned by a basilisk barrage. The wraiths and the tomb spyder are destroyed by infantry squads. One command squad, its chimera, and the hellhound destroy the scarabs.
Necrons: The lord on foot and warriors assault and kill the special weapon squad, and move on to the nearby command squad.
Guard: Missile launchers, sentinels, ratlings, and heavy bolter teams wipe out the destroyers. One of the infantry squads moves out to intercept the foot lord and warriors.
Necrons: The lord and warriors kill the command squad and follow up into an infantry squad. The destroyer lord and more warriors move up.
Guard: Various warriors are picked off in shooting, and the infantry squad is broken in assault by the foot lord and warriors, but as they flee to their southern edge, they are caught by the necrons' consolidation move.
Necrons: The destroyer lord jumps forward and joins the combat with the infantry squad, and together with the other lord and warriors they wipe the guardsmen out.
Guard: Massed shooting from the chimeras and hellhound wipes out the foot lord and his squad of warriors.
Necrons: The foot lord rises up with one wound and moves forward with the destroyer lord. Their shooting breaks an infantry squad and they flee out of charge range.
Guard: The hellhound and chimera with command squad move to grab the fuel tanks objective, and the command HQ grabs the bunker doors objective.
Win for Imperial Guard!
Friday, April 20, 2007
Not Completely Insensible
As Lieutenant Parris regained consciousness, his eyes blinking uncontrollably in the daylight that was so quickly replacing the blackness of his concussion, he became aware of a deep hum resonating through the earth underneath his arm. Eventually sounds of higher frequency reached his ears, and he realized his teeth were chattering, cracking out a surprisingly loud cadence that matched the throbbing tempo of the tone. Slowly the strange hum softened and seemed to move away. He clenched his jaw and concentrated on his immediate surroundings. He swept his head around in a half-circle, his vision lagging behind, and saw his men lying scattered around a blackened crater. His arms tensed and he perceived his weapon, intact and ready in his hands. How had he come to this battle? It was battle, to be sure, evidenced by the distant sounds of las weaponry and krak explosions echoing off of the wide wall of the alien building to his ten o’clock. Suddenly, his eyes caught a glimpse of movement, directly ahead of the crater. As five sleek metallic forms glided around the far side of the building, answers came flooding back into memory. The archaeoforest. The magnetic signal. Necrons. And most recently, the destruction of his transport by a bloody enormous floating pyramid. He crossed the crater to the far side, dropped to the scorched earth, and peeked over the rubble. The flying Necrons were approaching slowly, sweeping their heads from side to side, looking for survivors among the scattered wreckage of the Chimera. As Parris watched, a missile streaked out from behind him and exploded into one of the enemy, sending its smoking hulk smashing into a nearby pile of rubble. He whirled to behold trooper Tyus, apparently the only other survivor of the wreck, throw down his empty rocket launcher and dive to pick up an abandoned lasgun. The resolve of his subordinate filled him with pride, and he turned once more to the enemy, aiming and firing his boltgun at the flying Necrons. Already the mechanized horrors had quickened their pace and his shots either went wide or harmlessly ricocheted off their carriages. As they leveled their weapons in his direction, mesmerizing beams of green neon lanced through the air around him, tearing holes in the fine smoke rising lightly from the ground. As their impacts finally caught his body, his vision fell and he saw trooper Tyus sprinting away from the crater, back to the main battle line. He was a brave young man, but not completely insensible.












































